So, probably everyone who’s glanced at allgeektout has forgotten about this already, but there was a time when I was planning on writing a Lookouts RPG. It’s been on my Secret Projects list (Codename Charging Unicorn) since then, but I haven’t done anything about it. Until this past week. I spent about an hour this past week hammering out what I wanted to include in the RPG in the handy form of a Table of Contents (it’s one of my two major ways of thinking about projects, though it’ll probably become one of many as I start to work on these more frequently). All the titles and content is subject (nay, likely) to change.
INTRODUCTION - May We Die in the Forest
A brief summary of the game (maybe a “10 Things You Need to Know”), as well as probably a “What is Roleplaying?” section.
PLAYERS’ SECTION
CHAPTER 1 - What Men Must Know…
A summary of the world, including the Eyrewood, and some of the major villages.
CHAPTER 2 - …a Boy Must Learn
A summary of the Lookouts, and probably the Daughters of the Eyrewood as well.
CHAPTER 3 - Lookouts, Ho!
The rules for character creation.
CHAPTER 4 - Surviving the Eyrewood
Rules of play, combat, and stuff like that.
CHAPTER 5 - Merit Badges
Rules for advancement. Will most likely end up being folded into the chapter on character creation.
GM’S SECTION
CHAPTER 6 - Camping Trips
At least three sample adventures - one will be the one from the comic, one that portrays the twisted-fantasyness of the Eyrewood, and a third, most likely non-traditional one (if I can figure out what that means).
CHAPTER 7 - Creating Camping Trips
Rules for creating your own adventures.
CHAPTER 8 - Wrong Things
A bestiary, plus rules for creating monsters. Will contain both traditional fantasy monsters, as well as twisted versions of normally friendly creatures.
CHAPTER 9 - Secrets of the Eyrewood
The truths of the Eyrewood. There will likely be multiple sets of contradicting secrets, to give the Troop Leader (GM) a variety to choose from.
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