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Zzarchov
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Zzarchov added 2 blog posts
yesterday
Zzarchov added a blog post
Recently Troll and Flame discussed his dissatisfaction with saving throws. On that he brought up a few points I strongly agree with, and a few changes I'm looking to make. The big one is to make players request saving throws. A saving throw requi...
on Wednesday
Zzarchov updated their profile
October 25

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At 9:16pm on October 27, 2009, WalkerP said…
The Blame Canada! group awaits you, fellow Canadian!

Profile Information

What games do you play?
Piecemeal
Adventuring Party!
What type of media are you involved in?
Blogging, Game Design, Writing, Gamemaster

Zzarchov's Blog

Zzarchov

Halloween Creature Feature - Peripheral Terrors

I don't normally deal with specific creatures, but I thought I'd put up a system neutral creature for use in anybodies horror games. The Peripheral Terrors.

Peripheral Terrors are a lanky, fast moving humanoid with a dull grey skin. What exactly they look like is not known... as they can only be seen in your peripheral vision.

Turning to look at a Peripheral Terror means you can no longer see it, asking you to wonder if it was ever there at all. Terrors appear to be incorporeal, in so far as t… Continue

Posted on October 31, 2009 at 11:17am —

Zzarchov

Piecemeal Alpha Version 0.35 now released

I am having hosting issues with http://zzarchov.bravehost.com so the file is only currently available at .pen and paper games

This has the following Changelist:

Added Dynamic Saving Throw rules
Added rules for retirement and post-death adventure
Altered "Forked weapons" to be "Vicious" weapons, and included spiked and serrated weapons into the category.
Altere… Continue

Posted on October 30, 2009 at 3:46pm —

Zzarchov

Saving Throws: Adding thoughts and tactics back into split second choices

Recently Troll and Flame discussed his dissatisfaction with saving throws. On that he brought up a few points I strongly agree with, and a few changes I'm looking to make.

The big one is to make players request saving throws. A saving throw requires the player declare how his character tries to get out of the way or mitigate the problems.

This is a great mechanic for bringing in the next rule I've been t… Continue

Posted on October 28, 2009 at 5:42pm —

Zzarchov

Blogspot Blog: http://zzarchov.blogspot.com/

A blog about game design, rules given as well as discussing why they work as they do and what kind of gameplay they produce (as everyone likes different game styles). The rules are by and large plug and play or system neutral.

Posted on October 24, 2009 at 12:23pm —

 
 

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